This is a model which I've designed to be part of my degree show.
I've focused the development on creating something which works within a production, specifically thinking about games production. The topology is efficient and I've tried to utilise the UV space as much as I can.
I tried to come at this with a holistic mindset, trying to understand how the model would fit into each part of the production pipeline. I've modelled, textured, rigged and animated this myself (although my speciality is modelling and texturing), this was to help me discover the whole journey of a model and to give me some first-hand experience with the difficulties that might occur through different stages of the production pipeline.
Newton the egg thief