Almost finished?

General / 19 May 2025

I managed to polish the skinning up quite a bit, and I think this one's almost finished. It's going to be fun writing up the breakdown for my students.


Learning to rig in blender

General / 13 May 2025

I threw a quick rig on her, which worked out quite well. Rigging in Blender isn't as painful as I thought it would be


Having fun with this concept

General / 26 April 2025

Working on some content for my students, a tutorial on making a game-ready character. Had fun working from the Cadet concept by Christophe Young


Trevor Belmont, well almost

General / 06 June 2021
Tried a new technique for the skin, and I have to say polypainting rocks! Pretty happy with the likeness, just need to add the eye scar and take him from Richard Armitage to Trevor Belmont





FACE!

General / 04 June 2021

Finally found enough time to finish the High poly likeness; really looking forward to completing his transformation into Treffy!


Making headway on a new project!

General / 21 May 2021

I thought it would be a good idea to make a realistic-ish Trevor Belmont from Castlevania, and perhaps foolishly thought it would be a good idea to base the likeness on the voice actor Richerd Armitage, and boy I struggle with likenesses; I don't whether this is a combination of a lack of skill or that he has a difficult face, probably a combination of both 🤣


Thor - Texturing thunder

General / 28 October 2020

Getting through the texturing process; just a wee bit more to do and clean up and then I'll get Stormbreaker modelled or I might take a break from texturing and do Stormbreaker anyway!


Thor WIP

General / 20 October 2020

A work in progress of Thor based on Hicham Habchi's amazing conceptĀ https://www.artstation.com/artwork/nQ80w6. I think it's been made a few times now, but I really really like the concept so I thought I see what I could bring to it, so I went for a sort overwatch feel to itĀ 


Quick Study #2

General / 25 August 2020



Quick Study #1

General / 28 July 2020