almost there, a few things to clean up, need to bump a quick rig on it and I think I can safely say this is done. one more thing to do and I'm ready for my hand in and degree show!
Just finishing up his accessories. Its really difficult modeling detailed accessories when you have a set polygon limit for your character, its a really fun design challenge figuring out what details to fake using textures and what to actually model into the Geo
Getting close to finishing this guy, its also getting close to my degree show, and he needs rigged so I need to work at the speed of a thousand gazelles!
Working on this real time character for my degree show, and getting the face right has been a massive task but after about a thousand iterations and a massive amount of learning (my brain may have caught fire at one point) I think I'm finally happy with it. now time to do a thousand different hair styles...